Bandwidth Calculator

Set your resolution, refresh rate, color depth, and chroma subsampling, and this bandwidth calculator shows the required bandwidth in Gbps along with a cable compatibility check for every HDMI and DisplayPort version. Run the refresh rate tester to confirm that a 144 Hz or 240 Hz panel is genuinely operating at its rated speed.

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Bandwidth Required

Adjust the settings above to see bandwidth results.

Not every HDMI or DisplayPort cable — or every port on your GPU, monitor, or TV — can carry every combination of resolution, refresh rate, and color depth. Each interface version has a hard bandwidth ceiling measured in gigabits per second (Gbps), and the signal you're asking it to carry has its own bandwidth requirement based on how many pixels you're pushing, how often you're refreshing them, and how much color data rides along with each one. This bandwidth calculator computes that requirement and checks it against every common HDMI and DisplayPort standard, so you know before you buy a cable or blame a "faulty" monitor whether your setup is even physically capable of the signal you're trying to run.

Understanding Video Bandwidth: The HDMI and DisplayPort Signal Formula

The bandwidth a display signal needs is a direct product of four numbers: how many pixels are in each frame, how many frames are sent per second, how many bits of color data ride on each pixel, and how much of that color data chroma subsampling strips out. Multiply them together and divide by a billion to convert from bits to gigabits, and you get the required link bandwidth in Gbps: Use the backlight bleed test in a darkened room to identify whether backlight bleed is within acceptable limits for your use case.

$$\text{Bandwidth (Gbps)} = \frac{\text{Width} \times \text{Height} \times \text{Refresh Rate (Hz)} \times \text{Bits per Pixel} \times \text{Chroma Factor}}{1{,}000{,}000{,}000}$$

Bits per pixel comes from color depth: 8-bit color uses 24 bits per pixel (8 bits × 3 color channels), 10-bit uses 30 bits per pixel, and 12-bit uses 36 bits per pixel. Chroma factor comes from chroma subsampling: 4:4:4 (full color) uses a factor of 1, 4:2:2 uses 2/3, and 4:2:0 uses 0.5 — because subsampling shares color information across neighboring pixels instead of sending unique color data for every single one.

Worked Example: Does 4K120 4:4:4 10-bit Fit Over HDMI 2.1?

Take a 3840×2160 (4K) signal running at 120 Hz with 10-bit color (30 bits per pixel) at full 4:4:4 chroma:

  1. Pixels per frame: \(3840 \times 2160 = 8{,}294{,}400\)
  2. Bits per second: \(8{,}294{,}400 \times 120 \times 30 = 29{,}859{,}840{,}000\)
  3. Convert to Gbps: $$29{,}859{,}840{,}000 \div 1{,}000{,}000{,}000 \approx 29.86 \text{ Gbps}$$

That 29.86 Gbps requirement fits comfortably under HDMI 2.1's 48 Gbps ceiling and DisplayPort 2.0's 77.37 Gbps ceiling — but it exceeds both HDMI 2.0 (18 Gbps) and DisplayPort 1.4 (25.92 Gbps). This is exactly why a 4K120 10-bit HDR signal works on an HDMI 2.1 port but gets rejected — or silently downgraded — on an older HDMI 2.0 port.

Worked Example: Why Consoles and GPUs Drop to 4:2:0 at 4K120

Run that same 4K120 10-bit signal but with 4:2:0 chroma subsampling instead of 4:4:4 (chroma factor 0.5 instead of 1):

$$8{,}294{,}400 \times 120 \times 30 \times 0.5 \div 1{,}000{,}000{,}000 \approx 14.93 \text{ Gbps}$$

That 14.93 Gbps requirement now fits under HDMI 2.0's 18 Gbps ceiling. This is precisely why game consoles and older GPUs connected over an HDMI 2.0 port automatically switch to 4:2:0 chroma when you enable 4K at 120 Hz with HDR — it's the only way to fit the signal through a link that can't carry full 4:4:4 color at that resolution and refresh rate.

Worked Example: 1080p 144Hz for Competitive Gaming

A common esports setup — 1920×1080 at 144 Hz, 8-bit color, 4:4:4 chroma — needs far less bandwidth: \(1920 \times 1080 \times 144 \times 24 \div 1{,}000{,}000{,}000 \approx 7.17 \text{ Gbps}\). That's well within the 10.2 Gbps ceiling of even HDMI 1.4, which is why older cables and ports have no trouble driving high-refresh 1080p displays.

HDMI and DisplayPort Bandwidth Ceilings by Version

Every HDMI and DisplayPort revision sets a maximum raw link bandwidth. Signals that exceed the ceiling of the cable or port carrying them either get rejected outright (no signal / black screen), force a chroma or color-depth downgrade, or drop the refresh rate — whichever the source and display negotiate automatically. The table below lists the ceilings this calculator checks your result against: Use the lcd screen tester as the first diagnostic step when a display shows unusual colour shifts or pixel-level anomalies.

InterfaceMaximum BandwidthTypical Maximum Signal
HDMI 1.410.2 Gbps4K30 4:2:0, or 1080p144 4:4:4
HDMI 2.018 Gbps4K60 4:4:4 8-bit, or 4K120 4:2:0
HDMI 2.148 Gbps4K120 4:4:4 10-bit HDR, or 8K30
DisplayPort 1.217.28 Gbps4K60 4:4:4 8-bit, or 1440p144
DisplayPort 1.425.92 Gbps4K120 4:2:0, or 1440p240 4:4:4
DisplayPort 2.077.37 Gbps4K240 4:4:4 10-bit, or 8K60 4:4:4

1440p 240Hz — A DisplayPort 1.4 Case Study

A 2560×1440 signal at 240 Hz, 8-bit, 4:4:4 needs \(2560 \times 1440 \times 240 \times 24 \div 1{,}000{,}000{,}000 \approx 21.23 \text{ Gbps}\) — too much for HDMI 2.0 (18 Gbps) or DisplayPort 1.2 (17.28 Gbps), but comfortably within DisplayPort 1.4's 25.92 Gbps ceiling. This is why most 240Hz 1440p gaming monitors ship with DisplayPort 1.4 as the recommended input rather than HDMI 2.0.

Why the Cable Matters as Much as the Port

A port's rated bandwidth is only as good as the cable plugged into it. An HDMI port capable of 2.1's 48 Gbps still needs a cable certified for that bandwidth — commonly labeled "Ultra High Speed HDMI" — or it will bottleneck the connection to an older standard's ceiling regardless of what the source and display both support. The same applies to DisplayPort: a DP 1.4-certified cable won't reliably carry a DisplayPort 2.0 signal even between two DP 2.0-capable devices.

How Chroma Subsampling and Color Depth Affect Required Bandwidth

Chroma subsampling reduces bandwidth by sharing color (chrominance) data across multiple neighboring pixels while still sending full brightness (luminance) data for every pixel — a trick the human eye tolerates well because it's far more sensitive to brightness detail than color detail.

4:4:4 vs 4:2:2 vs 4:2:0 Explained

  • 4:4:4 (full color, chroma factor 1): every pixel gets its own full color and brightness data. Highest bandwidth requirement, sharpest text and fine color detail — the standard for desktop/productivity use and PC gaming where crisp text matters.
  • 4:2:2 (chroma factor 2/3): color data is shared horizontally across pairs of pixels, cutting the color data by roughly a third. Common in professional broadcast and video production workflows.
  • 4:2:0 (chroma factor 0.5): color data is shared across 2×2 blocks of pixels, cutting the color-related bandwidth in half. Standard for consumer video (Blu-ray, streaming, broadcast TV) and the automatic fallback when a resolution/refresh combination exceeds the link's 4:4:4 bandwidth.

Why 10-bit and 12-bit HDR Signals Need More Headroom

HDR content is typically delivered at 10-bit color depth (30 bits per pixel) rather than standard 8-bit (24 bits per pixel) — a 25% bandwidth increase before refresh rate or chroma are even considered. Some professional and next-generation displays support 12-bit (36 bits per pixel), a 50% increase over 8-bit. This is why enabling HDR on a display that was previously running fine at standard dynamic range can suddenly trigger a forced chroma downgrade or a refresh-rate drop — the extra color depth pushed the total bandwidth requirement past the link's ceiling.

Troubleshooting Bandwidth-Limited Displays: Forced Chroma, Dropped Refresh Rate, and No Signal

When a signal's calculated bandwidth exceeds every mode your cable, port, GPU, and display can jointly negotiate, one of a few things happens — and recognizing which one is happening tells you exactly what's bottlenecking the connection.

Forced Chroma Subsampling or Reduced Color Depth

If your display or GPU control panel shows 4:2:0 or 4:2:2 when you expected 4:4:4, or 8-bit when you selected 10-bit, the source and display have automatically negotiated down to fit an otherwise-too-large signal into the available bandwidth. This most commonly shows up as slightly softer, smeared-looking text at high resolutions — a telltale sign of subsampled chroma, since it directly reduces color resolution around fine edges.

Dropped Refresh Rate or Resolution

If a display refuses to offer your monitor's rated refresh rate at your chosen resolution and color settings — for example, a 144Hz monitor only listing 100Hz as available at 4:4:4 10-bit — the requested combination exceeds the link bandwidth and the display is only exposing modes it can actually carry. Lowering color depth to 8-bit, switching chroma to 4:2:0, or upgrading to a higher-bandwidth cable/port are the three ways to recover the higher refresh rate.

Black Screen, Flickering, or No Signal

A complete "no signal" message, or intermittent flickering/dropouts, usually means the source is attempting to push a mode that exceeds bandwidth and the automatic negotiation failed rather than gracefully downgrading — common with underrated or damaged cables, or when a display's EDID reports capabilities it can't actually sustain at the requested settings. Try a cable explicitly certified for your target bandwidth (Ultra High Speed HDMI or a DisplayPort 1.4/2.0-certified cable) before assuming the port or display itself is faulty.

Display Stream Compression (DSC) as a Workaround

Both modern HDMI (2.1) and DisplayPort (1.4 and later) support Display Stream Compression (DSC) — a visually lossless compression scheme that can shrink the required bandwidth by roughly 3:1 before it hits the link. DSC is how a DisplayPort 1.4 connection (25.92 Gbps raw ceiling) can still drive an 8K60 or 4K240 signal that would otherwise require far more raw bandwidth than the interface provides. Not every GPU, cable, and display combination supports DSC, so it isn't accounted for in the raw bandwidth figures above — if your exact combination is marked "insufficient" here but your hardware explicitly advertises DSC support for that mode, it may still work.

Whether you're wiring up a high-refresh gaming monitor, a 4K120 HDR home theater setup, or checking whether a multi-monitor productivity rig needs DisplayPort 1.4 or can get by on 1.2, running your exact resolution, refresh rate, color depth, and chroma combination through the calculator above tells you precisely which HDMI and DisplayPort versions — and which cables — can actually carry it.

Frequently Asked Questions

What is video bandwidth and how is it different from internet bandwidth?
Video bandwidth is the amount of raw data per second an HDMI or DisplayPort cable and port must carry to display a given resolution, refresh rate, color depth, and chroma subsampling combination — it has nothing to do with your internet connection. It's fixed by the display signal itself (pixels × refresh rate × bits per pixel), not by an ISP plan, and is measured against a cable/port's maximum rated bandwidth rather than a monthly data cap.
How do I calculate the bandwidth my display setup needs?
Multiply width × height × refresh rate (Hz) × bits per pixel × chroma factor, then divide by 1,000,000,000 to get gigabits per second. Bits per pixel is 24 for 8-bit color, 30 for 10-bit, and 36 for 12-bit. Chroma factor is 1 for 4:4:4, 2/3 for 4:2:2, and 0.5 for 4:2:0. The calculator above does this automatically and checks the result against every common HDMI and DisplayPort version.
Why did my TV or monitor force 4:2:0 chroma instead of 4:4:4?
4:2:0 uses half the bandwidth of 4:4:4 because it shares color data across blocks of pixels instead of sending unique color data per pixel. When your chosen resolution, refresh rate, and color depth would exceed your cable or port's bandwidth ceiling at full 4:4:4, the source and display automatically negotiate down to 4:2:0 so the signal fits — this is common at 4K120 HDR over HDMI 2.0, which can't carry that combination at full color.
What's the difference between HDMI 2.0 and HDMI 2.1 bandwidth?
HDMI 2.0 has an 18 Gbps ceiling, enough for 4K60 at 4:4:4 8-bit or 4K120 with 4:2:0 chroma. HDMI 2.1 raises the ceiling to 48 Gbps, enough for 4K120 at full 4:4:4 10-bit HDR, or 8K30 — nearly 2.7× the raw bandwidth of HDMI 2.0.
What's the difference between DisplayPort 1.4 and DisplayPort 2.0 bandwidth?
DisplayPort 1.4 has a 25.92 Gbps ceiling, enough for 1440p240 at 4:4:4 or 4K120 with 4:2:0 chroma (or via DSC compression). DisplayPort 2.0 raises the ceiling dramatically to 77.37 Gbps, enough for 4K240 at full 4:4:4 10-bit or 8K60 — roughly 3× the raw bandwidth of DisplayPort 1.4.
What is Display Stream Compression (DSC) and does it fix bandwidth limits?
DSC is a visually lossless compression standard supported by HDMI 2.1 and DisplayPort 1.4+ that can shrink the required bandwidth by roughly 3:1 before it goes over the cable. It lets a lower-bandwidth interface carry a signal that would otherwise exceed its raw ceiling — for example, DisplayPort 1.4 driving 4K240 with DSC enabled. It requires GPU, cable, and display support on both ends, so it isn't guaranteed to be available for every setup.
Why does my 4K120 signal drop to 60Hz or lose HDR when I enable it?
4K120 with 10-bit HDR color at full 4:4:4 chroma requires about 29.9 Gbps — more than HDMI 2.0 or DisplayPort 1.4 can carry raw. If your port or cable is limited to one of those standards (and DSC isn't active), the display negotiates down to something that fits: either dropping to 60Hz, falling back to 8-bit color, or switching to 4:2:0 chroma. Check whether your GPU, cable, and display are all certified for HDMI 2.1 or DisplayPort 2.0 if you need the full 4K120 4:4:4 10-bit signal.